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Author / WWW | Name / Download | Plugin Type |
Gearbox Software | Blitzkrieg Exporter v1.0 774 KB |
Import / Export |
Compiled / Description | ||
10.05.2004 Exports Max scenes in the .JMS format required for Halo. |
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Author / WWW | Name / Download | Plugin Type |
Nico Bendlin | Gothic 3DS Import / Export v1.0 211 KB |
Import / Export |
Compiled / Description | ||
05.05.2004 The same as the shipping 3DS plugins except for the following: - max 1024 material count (256 before) - max MAX_PATH (260) chars for bitmaps (8.3 before) - max MAX_PATH (260) chars for objects (16 before) Keep in mind that this violates the 3DS spec. Not every app will able to open files exported with this plugin. |
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Author / WWW | Name / Download | Plugin Type |
Pterodon, Ltd. | Vietcong Exporter v1.0 299 KB |
Import / Export |
Compiled / Description | ||
28.04.2004 This set of plugins allows you to create terrains and textures for Vietcong using Max. |
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Author / WWW | Name / Download | Plugin Type |
Alex Evans | CMX Importer v1.0 11.8 KB |
Import / Export |
Compiled / Description | ||
17.04.2004 Enables Max to import tracks and cars from the game Live for Speed. |
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Author / WWW | Name / Download | Plugin Type |
Cryonetworks | M3D Exporter v4.2 156 KB |
Import / Export |
Compiled / Description | ||
08.04.2004 An export plugin for Max that converts *.max files into SCOL .m3d format. Fast and extremely light, SCOL technology permits the creation of multi-user sites with very different appearances. In a SCOL site, you can meet and interact directly with the other visitors. This site can be accessed in different formats: real time 3D (video game quality), a rich 2D interface, sound, streaming video and even telephone (GSM quality). |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Game Export Interface v1.122 517 KB |
Import / Export |
Compiled / Description | ||
15.03.2004 IGame provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. Games companies fall into this category, often developers' move onto different areas of the pipeline leaving some one unfamiliar with Max to maintain or write a new exporter. IGame provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform. |
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Author / WWW | Name / Download | Plugin Type |
Auran Technologies | AURAN Jet Exporter v1.0 1.09 MB |
Import / Export |
Compiled / Description | ||
08.03.2004 AURAN Jet is a game authoring software available for free download. This plugin enables Max to export objects and textures to Jet in the following file formats: *.im (Indexed Mesh), *.pm (Progressive Mesh), and *.kin ( Animation File), and includes support for Character Studio. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Mesh Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
27.02.2004 Exports meshes from Max to the Fly3d format (*.f3d) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Skeleton Mesh Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Exports skeletal animated meshes from Max as K3D files (*.k3d) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Scene Map Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Allows you to export Scene Maps (levels) from Max as FMP files (*.fmp) for the Fly3D game engine. |